General Structure of a C# Program

The general structure of a C# program is as follows:
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namespace MyNamespace
{
     class MyClass
     {
     }
 
     struct AStruct
     {
     }
 
     interface IAnInterface
     {
     }
 
     delegate int ADelegateType();
 
     enum AnEnum
     {
     }
 
     class Program
     {
         static void Main(string[] args)
         {
             return;
         }
     }
}


The most common convention is to store each class or interface in a different source code file (e.g. MyClass.cs andIAnInterface.cs), but you can store multiple objects in a single source file, or even split classes up across multiple files.