A typical property declared in a class is an instance property, meaning that you have a copy of that property’s value for each instance of the class.
You can also define static properties, which are properties that have a single value for the entire class, regardless of the number of instances of the class that exist.
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| public class Dog{ // An instance property--one copy for each dog public string Name { get; set; } // A static property--one copy for all dogs public static string Creed { get; set; }} |
You can read and write a static property even if no instances of the class exist. You use the class’ name to reference a static property.
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| // Writing an instance property (Name)Dog kirby = new Dog();kirby.Name = "Kirby";Dog jack = new Dog();jack.Name = "Jack";// Write a static propertyDog.Creed = "We are best friends to humans."; |

