You could use the DEBUG constant to conditionally include code in your program that outputs some debug information. This can get unwieldy, given that you need #if/#endif directives surrounding every line that outputs some debug information.
A cleaner way to output debug information only for Debug builds is to use the Debug.WriteLine method. (Debug is defined in the System.Diagnostics namespace).
Below is an example of a method that outputs some debug information.
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| public void Bark() { Debug.WriteLine( "DEBUG INFO: Entering Dog.Bark() [{0}]" , Name); Console.WriteLine( "{0} says woof" , Name); Debug.WriteLine( "DEBUG INFO: Exiting Dog.Bark() [{0}]" , Name); } |
To get this debugging output to go to a console window, you also need to define a listener that will direct the output of the Debug class to the console output window.
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| Debug.Listeners.Add( new TextWriterTraceListener(Console.Out)); |
You’ll also need to include a using statement that references the System.Diagnostics namespace.